
// WHAT DEFINES US
HIBERNUM is a production studio in the field of interactive and digital creation and art. Through its online gaming development, 2D/3D animation studio and its interactive content expertise , HIBERNUM deploys a wide range of skills to the general public and professionals.
HIBERNUM is primarily a creator of stories, adventures, characters, unique worlds, new experiences and emotions.
HIBERNUM and it’s team of dedicated specialists in interactive product development, gaming, compositing, 2D/3D visual effects bring with them invaluable experience gained on AAA video games such as Splinter Cell, Star Wars, King Kong, Power Rangers Super Legends, Prince of Persia and Rainbow Six.
This team has also worked on the creation, development and marketing of various toy lines such as Dragons, Tiny and Tuff, Block Buddies, Radix, Neo Shifter, Disney and Marvel license products for Megabrands.
HIBERNUM is primarily a creator of stories, adventures, characters, unique worlds, new experiences and emotions.
HIBERNUM and it’s team of dedicated specialists in interactive product development, gaming, compositing, 2D/3D visual effects bring with them invaluable experience gained on AAA video games such as Splinter Cell, Star Wars, King Kong, Power Rangers Super Legends, Prince of Persia and Rainbow Six.
This team has also worked on the creation, development and marketing of various toy lines such as Dragons, Tiny and Tuff, Block Buddies, Radix, Neo Shifter, Disney and Marvel license products for Megabrands.
// HIBERNUM
HIBERNUM GAMES
The studio creates games through partnership editing or for clients. It also creates original property.
From the role-playing massive multiplayer games, web based or on casual market places, to solo role-playing games or promotional games, the Studio is able to adapt to the needs of its partners and propose original gaming experiences.
By reaching your goals, entertaining your customers, selling and making the promotion of your products, educating, attracting attention and developping new markets are part of the objectives we achieve.
How? By increasing the value of your intellectual property, your brand and your products through the direct and interactive connection created with the public.
HIBERNUM INTERACTIVE
GET ADVERTAINED … The studio creates, animates and optimizes the presence of brands and products on new platforms.
A real presence on the Internet is not limited to the creation and implementation of a website. It is accompanied by a multitude of marketing creating new experiences that make it even more effective.
HIBERNUM is here to help you BE INTERACTIVE.
HIBERNUM ANIMATIONS
The 2D/3D animation studio and Motion Design produce short films (advertising, clips, trailers, credits, short films and video game cinematics), visual effects (for TV or film) and post-production in 2D and 3D.
HIBERNUM CRÉATIONS
Hibernum Creations is developing and producing original properties in the fields of entertainment and education through its unique youth-oriented visual signature (4-35 years) to promote it’s values.
Hibernum properties are in short movies, feature films and video games that target the international market.
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The studio creates games through partnership editing or for clients. It also creates original property.
From the role-playing massive multiplayer games, web based or on casual market places, to solo role-playing games or promotional games, the Studio is able to adapt to the needs of its partners and propose original gaming experiences.
By reaching your goals, entertaining your customers, selling and making the promotion of your products, educating, attracting attention and developping new markets are part of the objectives we achieve.
How? By increasing the value of your intellectual property, your brand and your products through the direct and interactive connection created with the public.
HIBERNUM INTERACTIVE
GET ADVERTAINED … The studio creates, animates and optimizes the presence of brands and products on new platforms.
A real presence on the Internet is not limited to the creation and implementation of a website. It is accompanied by a multitude of marketing creating new experiences that make it even more effective.
HIBERNUM is here to help you BE INTERACTIVE.
HIBERNUM ANIMATIONS
The 2D/3D animation studio and Motion Design produce short films (advertising, clips, trailers, credits, short films and video game cinematics), visual effects (for TV or film) and post-production in 2D and 3D.
HIBERNUM CRÉATIONS
Hibernum Creations is developing and producing original properties in the fields of entertainment and education through its unique youth-oriented visual signature (4-35 years) to promote it’s values.
Hibernum properties are in short movies, feature films and video games that target the international market.
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// SERVICES
Game Conception & Development Solutions
Online & Casual Gaming, Flash Gaming, Social Network Gaming, Iphone & Advertgaming, Assets for videogame/entertainment industry
Animation Solutions
3D & 2D animation for Videogame Cinematics, Web, television, DVD and cinema
Conception & Preproduction Solutions
Artistic Direction, Design and development of characters and environments, Concept Art, Storyboarding
Motion / Print & Interactive Design
Websites, microsites and campaign sites, Rich online advertising, Packaging.
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Online & Casual Gaming, Flash Gaming, Social Network Gaming, Iphone & Advertgaming, Assets for videogame/entertainment industry
Animation Solutions
3D & 2D animation for Videogame Cinematics, Web, television, DVD and cinema
Conception & Preproduction Solutions
Artistic Direction, Design and development of characters and environments, Concept Art, Storyboarding
Motion / Print & Interactive Design
Websites, microsites and campaign sites, Rich online advertising, Packaging.
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PARTNERS & CLIENTS
We believe that the greatest projects come from partnerships. Hibernum builds it’s relationship with you as we are an extension of your team.
Be part of our highly creative studio.
Be part of our highly creative studio.
- EA MOBILEEIDOSUBISOFTCAMERA E-MOTION GROUPFAKE STUDIOLES GRANDES GUEULESMEGABRANDSCREATIVE SOCIETYA2MNUFILMSBLOCO TOYSCOPYRIGHT © 2009 HIBERNUM CRÉATIONS INC.FIRST STAR ENTERTAINMENTHIBERNUM STARS
- DIRECTION
- CREATIVE
- DEVELOPMENT
FREDERICK FAUBERTPRESIDENT & CREATIVE DIRECTORFOUNDER, for over 10 years, Frederick has developed his expertise across many projects (toys, advertising, interactive web sites, television, multimedia, video games) within international companies like Ubisoft and Megabrands. His passion, imagination and mastery of 2D/3D illustration, animation and video editing have allowed him to bring innovation and creativity to every project from conception to delivery.
HE ALSO directed the cinematics for the games Splinter Cell Double Agent and StarWars Lethal Alliance. He made the DVD «Les Grandes Gueules» the show, winner of five platinum awards for 50 000 copies sold in Canada. Specialized in the creation of multimedia projects in the entertainment area, Frederick has also worked to develop strategies for advertising and communication.
FRANCK DA COSTAVICE-PRESIDENT PRODUCTION & DEVELOPMENTPRODUCER in the new media industry, quality and result oriented, Franck Da Costa is able to lead and deliver multi-console projects with large multidisciplinary teams. Through his leadership qualities, he motivates teams and guides them to achieve both quality and budgetary objectives. At Ubisoft Entertainment, King Kong, Splinter Cell and Rainbow Six are some titles that have benefited from his expertise.
With over 10 years of experience, he designed and directed more than 25 toy projects, including licenses for Bandai, Marvel and Disney. Notably in 2007, he delivered nine SKUS for a multiple platforms Disney’s Power Ranger Game, with constantly evolving content, a tight planning and high customer standards. He also works on the development of Scrabble for both iGoogle and Facebook platforms.
MARC CÔTÉVICE-PRESIDENT TECHNOLOGY DEVELOPMENTMultiple award-winning founder and president of Fake Studio, Marc holds a degree in mechanical engineering and a Master’s in robotics, in collaboration with the Massachusetts Institute of Technology.
In the field of cinema, he helped develop the Milo motion control rig that allows for repeatable computer assisted camera movements, and has shot material destined for further visual manipulation on over fifty productions including 300, The Aviator and The Fountain.
With an eye towards utilizing the full potential of the imagery that he was shooting, Marc established Fake Studio as a company specializing in visual post-production - in 2001. After initially concentrating on music videos, short films and commercials, Fake Studio provided the visual effects for the feature film C.R.A.Z.Y. directed by Jean-Marc Vallée and recently fulfilled the same role on The Young Victoria, produced by Graham King, Martin Scorcese and Sarah Ferguson, Duchess of York.
MARIO LEFEBVRETECHNOLOGY DIRECTORMario programmed his very first video game on a Commodore 64 at the age of 9. Pioneer in the online game industry with Metal Knights, the very first online video game using client server (vga). He worked on 3 different titles, (Metal Knights, Metal Knights 98 and Star Knights) as partner of the business and Artistic Director (2D and 3D). In 1998 as CEO of GZMedia, he begins to put marketing websites (portals, wallpapers, etc) to promote video games. He was able to manage the development and maintenance of multiple websites and ensure that the team had everything to provide top quality in every aspect of a dynamic website.
Experience with larger enterprise business as Lead developer, Product manager and Development Director. He worked on the architecture and development of B2B forecast systems, planning tools and affiliation programs solutions for businesses like AirMiles, Paypal, HSBC, BCS, Shell and some others.
Mario is PMP certified, SCJP, certificate in computer science and currently doing his MBA and PNL certification.
ANDRÉE-ANN BRASSARD3D ARTIST / CONCEPT ARTISTComing from the field of television advertising, winner of two scholarship, Andree-Ann brings with her a both strong artistic expertise and technical expertise for 3D animation, modeling and texturing.
She collaborated on many projects within the studios of Pascal Blais and M for Mouse.
MINH DIEN PHAM3D ARTISTFrom the field of the TV production, Minh brings a strong artistic expertise and solid technical knowledge in modeling and digital sculpting.
He participated in many projects in such studios as Hypgnosis FX, Zen Images Inc and Buzz Image Group.
JONATHAN LABERGEINTERACTIVE DEVELOPPERHe began his career at RedBox Studio where he acts as interactive developer on many products such as DVDs of Les Grandes Gueules, 1 Gars 1 Fille and Chick'nSwell.
He then develop the microsite for Les Grandes Gueules and Sweet Factory which includes a module for online purchases.
ALBAN JOUVINLOW LEVEL DEVELOPPERALBAN had participate in the study and design of several projects and research in Augmented Reality, Alban, also develops games on iPhone platform. Alban also has 5 years training in computer engineering.
He also had the chance during 2 years to work with the research and development team dedicated to Augmented Reality on mobile devices at France telecom
ARNAUD VAILLANTINTERACTIVE DEVELOPPERDeveloper for 7 years, Arnaud participated in various projects with Nurun France for many clients such as L'Oreal Paris, Club Med, Peugeot and Disneyland Paris.
During the past few years he developped a strong expertise in AS3 and Papervision


